I found a 3d print model of a David bust here (https://www.thingiverse.com/thing:281053). This allowed me to easily control the depth of the furrowed brow and other bits sculpting the model rather than with bump maps.
I replaced the base eyes with controllable eyes. I found the base eyes were too shallow compared to the image I had as the prev David head, so I made the irises here nice and deep.
I replaced the base eyes with controllable eyes. I found the base eyes were too shallow compared to the image I had as the prev David head, so I made the irises here nice and deep.


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