Pillars (not the metaphorical kind)


Image 1 - the test column. I spent a while trying to get the column looking right, I went through  a few iterations before coming to this one. The others did not get renders of them.

 Image 2 - playing around with materiality now, sub surface scattering and colours to try and get the feel of marble. I chose not to use a bump map because it didn't fit the clean, smooth marble aesthetic I was going for.
Image 3 - To get the reflectivity I was going for, I used MixShader (Standard Surface+Phong) which I feel gave the shine.

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